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Wednesday, June 20, 2007

Becka's World Building Workshop ~ Post #2

This is the second post of an ongoing 7-part series. The first post can be found at:

http://fantasyandenchantment.blogspot.com/2007/06/beckas-world-building-workshop-post-1.html

~*~*~

WBW Post #2

TERRAIN AND MAPS

After you name your world and think of it's government (you don't need to go into details right now, just decide if it's a monarchy, a democracy, a dictatorship, etc...), then you need to think of the terrain.

One of the easiest things to do for this exercise is to literally draw yourself a map. Now, since no one else is going to see this map, you don't have to worry about it being artistically perfect. :) All you want to do is lay out mountain ranges, rivers, oceans, lakes, and maybe the locations of some cities.

Now you can name these as you go, our you can name them at a later date, but terrain can give you some wonderful ideas on your world's history, as well as trade routes and port cities.

In my world's terrain, I have two mountain ranges, one set is called The King's Mountains and the other set is called The Mountains of the Night. They are also known as The Dragon's Death Mountains. Now, my second mountain range has two names due to some local folklore, which you can think of later when we cover your world's history. But for right now, I want to give you some ideas of what I've done.

There's a road in Lyndaria called the Merchant Road, the main road that leads goods from the coast inland to other cities, branching out in all directions. The castle sits on the top of high cliffs that overlook the pounding waves of the Silver Sea.

Names of my cities include:

Marynville
Stollinshire
Winterborne
Breckenwood
Tabrinth
Korenth
Krey

You get the idea. Names of cities don't have to be all that spectacular. Some of the cities named above are actually small villages. So you can decide whether they are large cities or small hamlets. I also have a few lakes and rivers dotting the landscape. You're going to want to plot out your world so you can better understand distances between two points if your characters decide to travel and also to know where they are going.

Don't worry about naming your terrain at the moment unless you want to. I know some people are horrified at the thought of naming even their H and h! lol But just do a sketch of your world's terrain so you can better understand your world and invent a history and customs and peoples. Names can come later.

So bust out the blank paper and colored pencils and start coloring! Decide where you want your terrain to go and then we can move on to the next step!

~~Becka
http://www.rebeccagoings.com/

My example of Lyndaria comes from my fantasy/romance novels The Legends of Mynos, currently published at http://www.SamhainPublishing.com.

3 comments:

N.J.Walters said...

This is a wonderful workshop, Becka. I'll be sure and check back for the next part!

Carolan Ivey said...

For some reason, I'm geeky in that I love to look at maps. I loved the map of Middle Earth that Peter Jackson drew for the LOTR movies - it's pretty much the same map they used for the LOTR version of the game "Risk". Now, I hate playing Risk because I ALWAYS lose, but I play this version because I can pretend I'm in Middle Earth. :)

Anonymous said...

Hey Becka! Something extra for those s-f writers that fantasy usually doesn't touch on...
In addition to terrain, think of the planet itself. For starters...
* How big is it? What is it composed of? (These two will determine the gravity and how the natives look/how aliens will have to cope.)
* What is its axial tilt, if it has one? (Will play into weather systems and habitability.)
* How far is it away from its star? (This will affect the pigmentation and ties in with native flora and fauna.)
* Where is it in the galaxy? Being a backwater will give a different feel to being in the centre of a stellar cluster, for example.
* How do people get to it/away from it?
And, yeah, where action is not limited to one locale, I draw maps too!